Game-Theoretic AI for Robust Course of Action (COA) Generation and Wargaming
SBIR Opportunity Analysis
The Department of Defense, through the Office of the Secretary of Defense, is seeking SBIR Direct to Phase II solutions for a game-theoretic AI engine that can generate robust courses of action and support wargaming in complex military planning environments. The work centers on a mature prototype that uses computational game theory and self-play to produce optimized, human-interpretable strategies and deliver a containerized software prototype with a technical data package for government use. Key priorities include demonstrating superior performance against expert human planners, scaling from tactical to operational multi-domain scenarios, operating on modest CPU-based compute, and showing robustness in government modeling and simulation environments under degraded communications, sensor uncertainty, incomplete information, and novel adversary tactics. The topic opened on May 27, 2026 and closes June 24, 2026 at 4:00 PM UTC.