Game-Theoretic AI for Robust Course of Action (COA) Generation and Wargaming
SBIR Opportunity Analysis
The Department of Defense, Office of the Secretary of Defense, is seeking a Direct to Phase II SBIR solution for a game-theoretic AI engine that can generate and execute robust courses of action for complex wargaming and planning. The work calls for a mature, scalable prototype that uses computational game theory and self-play to produce optimized COAs, with Phase II focused on integration into a government-designated modeling and simulation environment, validation in increasingly complex scenarios, and delivery of a containerized software prototype with a technical data package. The most important requirements are dominant performance against expert human planners, human-interpretable modular strategies, scalability from tactical to operational levels, efficiency on modest CPU-based computing footprints, and the ability to remain useful while computation continues, including under degraded communications, sensor uncertainty, and novel adversary tactics. The opportunity is pre-release, opens May 27, 2026, and closes June 24, 2026 at 4:00 PM, with the application due at the same time.