Game-Theoretic AI for Robust Course of Action (COA) Generation and Wargaming
SBIR Opportunity Analysis
The Department of Defense Office of the Secretary of Defense is seeking Direct to Phase II SBIR proposals to develop a game-theoretic Artificial Intelligence engine for robust Course of Action generation and wargaming. The selected contractor must deliver a mature, scalable, and robust AI engine capable of computing approximate Nash equilibria in large-scale, zero-sum, imperfect-information games through self-play in high-fidelity simulations. Key technical requirements include demonstrating dominant performance over expert human planners, maintaining human-interpretability via modular planning components, and running efficiently on modest computational footprints. Proposals are due by June 24, 2026, at 4:00 PM Eastern Time and must include documentation of a mature, existing prototype and quantified performance against expert human teams.