Interactive Digital Media (IDM) Biomedical Science Resources for Pre-College Students and Teachers (SBIR) (R43/R44 Clinical Trial Not Allowed)

Active
Yes
Status
Open
Release Date
June 15th, 2023
Open Date
August 5th, 2023
Due Date(s)
September 5th, 2023September 5th, 2024September 5th, 2025
Close Date
September 6th, 2025
Topic No.
PAR-23-213

Topic

Interactive Digital Media (IDM) Biomedical Science Resources for Pre-College Students and Teachers (SBIR) (R43/R44 Clinical Trial Not Allowed)

Agency

Department of Health and Human ServicesNational Institutes of Health

Program

Type: SBIRPhase: BOTHYear: 2023

Summary

The Department of Health and Human Services, specifically the National Institutes of Health, is seeking proposals for the development of Interactive Digital Media (IDM) Biomedical Science Resources for Pre-College Students and Teachers through the SBIR program. IDM refers to digital computer-based systems that respond to user actions by presenting content such as text, images, animations, audios, videos, and video games. These resources have been widely used in STEM education to enhance learning experiences. The goal of this solicitation is to develop innovative IDM products that engage users in interactive learning experiences, disseminate knowledge of biomedical science, enhance student interest in the subject, and strengthen problem-solving skills. The products should also focus on developing students' quantitative and computational skills. They can be designed for use inside or outside the classroom, for individual or group settings, with or without teacher or adult participation. Real-time student assessment features are strongly encouraged. The products should be age, grade, and culturally appropriate for the target audience and developed on accessible IDM platforms. The solicitation is open for proposals until September 6, 2025, and more details can be found on the grants.gov and NIH websites.

Description

Interactive Digital Media (IDM) refers to products and services on digital computer-based systems which respond to the user’s actions by presenting content in the form of text, images, animations, audios, videos, and video games. These products and services have been widely used in science, technology, engineering, and mathematics (STEM) education to enrich student's learning experience both inside and outside of classroom settings.

This NOFO funds small business concerns (SBCs) to develop innovative IDM in the areas of biomedical science supported by NIH’s research mission. The products should be able to engage users for interactive learning experiences. They are expected to not only disseminate knowledge of biomedical science, but also enhance student's interest in learning more about biomedical science and related research, and to develop and strengthen student's problem-solving skills. IDM that develops students' quantitative and computational skills is particularly encouraged. The products may be designed for inside or outside of classroom use, for students individually or in a group setting, with or without teacher or adult participation or supervision. Features that allow real-time student assessment are strongly encouraged. While products serving all age or grade groups of pre-college students and their teachers in instructional roles are allowed, each product must be age, grade and culturally appropriate for its target audience, and developed on IDM platforms that are accessible to the target learner level.